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How to add texture in autodesk maya 2015
How to add texture in autodesk maya 2015










how to add texture in autodesk maya 2015
  1. #HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 HOW TO#
  2. #HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 SERIES#
  3. #HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 DOWNLOAD#
  4. #HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 FREE#

Proper UV texture coordinate mapping is an essential part of preparing models for texturing.

#HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 SERIES#

The examples in this series feature approaches for both organic and hard surface models. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic's ZBrush.

#HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 HOW TO#

Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. Please make your original texture.In this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018's UV Toolkit.

#HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 DOWNLOAD#

Personally, I often download a base image and edit it by a graphics editor in addition to using a 3D paint tool such as Substance Painter.

how to add texture in autodesk maya 2015 how to add texture in autodesk maya 2015

#HOW TO ADD TEXTURE IN AUTODESK MAYA 2015 FREE#

On the other hand, there are many cases you refer to the photos you took or download the base image from a free distribution site. In that case, you can make a texture exactly you planned since you can fully control the colours and the Bump map in the editing process. Textures are sometimes made from scratch. Press the checker-board icon on the ‘Common Material Attributes’ bar and select ‘Create Render Node > File’ to assign the texture. As you guessed, we create a texture from this image file by a graphics editor such as Photoshop. Let’s set where to save and the file name. In the UV Editor, select Polygons > UV Snapshot. In the Component mode, make a clean UV layout by cutting edges and merging vertices and edges repeatedly. We mainly use the tools highlighted above. Select the whole model and click UV > Automatic Option. Taking the sword modelled previously as an example, I will explain UV mapping. You can upload the file by entering ‘Image Name’ on the File Attribute bar.Ī dice texture has been mapped as shown above. By selecting a component in the UV Editor, you can find the corresponding component in the 3D scene view.Ĭlick the checker-board icon next to the ‘Color’ slider on the ‘Common Material Attributes’ bar. The default primitive has already got a UVs. Spherical UV mapping: It creates UVs based on a spherical shape enclosing the mesh.Īutomatic UV mapping: It creates UVs with the best UV placement automatically. Planer UV mapping: It projects UVs onto the mesh through a plane.Ĭylindrical UV mapping: It creates UVs based on a cylindrical shape enclosing the mesh. The followings are the UV mappings available in Maya. That ends the introduction of the basic materials. rubber, concrete and etc.)īlinn(Metallic surface, e.g.

how to add texture in autodesk maya 2015

The following materials are frequently used: It brings up the ‘Assign New Material’ window. With a primitive or a face selected, right-click and select ‘Assign New Material’. You can set the colour, transparency, ambient colour, Bump mapping and etc. The ‘Lambert’ shader is suitable for the object with a matte surface such as rubber, concrete. When creating a primitive, the ‘Lambert1’ tab appears in the Attribute Editor.












How to add texture in autodesk maya 2015